Check Pattern
Checks whether a given pattern (string) is present in the place indicated by control.
Fill in the terminal name. Drop the control on the activity. Fill in Pattern textbox in Input part of Properties window.
Acquired Text | String | Output | text input by user |
---|---|---|---|
Alternative Scenario If Failed | Boolean | Input | checkbox; default is "on" |
Display Name | Literal | Input | changes display name of the activity |
Exclude from Transaction Check | Boolean | Input | checkbox; default is "off" |
Offset Horizontal | Int32 | Input | number of characters by which the beginning of the hunted control is moved in the line (+/-) |
Offset Vertical | Int32 | Input | number of rows by which the beginning of the hunted control is moved (+/-) |
Pattern | String | Input | string to match |
Retry Timeout [s] | Double | Input | determines behaviour if the activity fails to execute. value < 0: try executing once, 0: try indefinitely; value >0: time in seconds during which the activity repeatedly tries to execute (if time elapses without success then Result = False, end activity) |
Terminal Name | String | Input | custom internal name Wizlink will use to identify the terminal window |
Answer | Boolean | Output | True/False value returned by activity |
Result | Boolean | Output | returns a Boolean value. True if no error in activity, otherwise will return False |
Result Code | Int32 | Output | Result Code will return 0 if there is no error in activity, otherwise in most cases will return 1. See the table of Extended Result Codes for more info |