Checks whether a given pattern (string) is present in the place indicated by control.
Fill in the terminal name. Drop the control on the activity. Fill in Pattern textbox in Input part of Properties window.
|Parameter Name||Parameter Type||In/Out||Description|
|Alternative Scenario If Failed||Boolean||Input||checkbox; default is "on"|
|Display Name||Literal||Input||you can change the name of activity for greater clarity of the scenario|
|Exclude from Transaction Check||Boolean||Input||checkbox; default is "off"|
|Offset Horizontal||Int32||Input||number of characters by which the beginning of the hunted control is moved in the line (+/-)|
|Offset Vertical||Int32||Input||number of rows by which the beginning of the hunted control is moved (+/-)|
|Pattern||String||Input||string to match|
|Retry timeout [s]||Double||Input||waiting time until the activity will execute: 1. any negative value means try once, if you fail – set Result to False and finish activity; 2. “0” means try until you get the effect; 3. any positive value is time in seconds in which the activity will persist trying until successful or the time elapses, if failed – set Result to False and finish activity|
|Terminal Name||String||Input||custom internal name for terminal, in order to use in Wizlink|
|Answer||Boolean||Output||value returned from activity|
|Result||Boolean||Output||returns the Boolean value: it will return True if no error is in activity, otherwise it will return False|
|Result Code||Int32||Output||Result Code will return 0 if there is no error in activity, otherwise in most cases it will return 1, the extended result code will show only in several chosen activities|