Check Pattern

Checks whether a given pattern (string) is present in the place indicated by control.
Fill in the terminal name. Drop the control on the activity. Fill in Pattern textbox in Input part of Properties window.

Acquired TextStringOutputtext input by user
Alternative Scenario If FailedBooleanInputcheckbox; default is "on"
Display NameLiteralInputchanges display name of the activity
Exclude from Transaction CheckBooleanInputcheckbox; default is "off"
Offset HorizontalInt32Inputnumber of characters by which the beginning of the hunted control is moved in the line (+/-)
Offset VerticalInt32Inputnumber of rows by which the beginning of the hunted control is moved (+/-)
PatternStringInputstring to match
Retry Timeout [s]DoubleInputdetermines behaviour if the activity fails to execute. value < 0: try executing once, 0: try indefinitely; value >0: time in seconds during which the activity repeatedly tries to execute (if time elapses without success then Result = False, end activity)
Terminal NameStringInputcustom internal name Wizlink will use to identify the terminal window
AnswerBooleanOutputTrue/False value returned by activity
ResultBooleanOutputreturns a Boolean value. True if no error in activity, otherwise will return False
Result CodeInt32OutputResult Code will return 0 if there is no error in activity, otherwise in most cases will return 1. See the table of Extended Result Codes for more info