Set Text to Area
The activity sets text to the specified GUI element. Remember to set focus in proper place. In Properties window: fill in the Message text box (string) you want to set. Drop the control on the activity. Hovering the mouse over the activity box in the scenario you can see the anchor text to the left and the data text to the right.
Acquired Text | String | Output | text input by user |
---|---|---|---|
Alternative Scenario If Failed | Boolean | Input | checkbox; default is "on" |
Display Name | Literal | Input | changes display name of the activity |
Exclude from Transaction Check | Boolean | Input | checkbox; default is "off" |
Retry Timeout [s] | Double | Input | determines behaviour if the activity fails to execute. value < 0: try executing once, 0: try indefinitely; value >0: time in seconds during which the activity repeatedly tries to execute (if time elapses without success then Result = False, end activity) |
Text | String | Input | string of characters to send to application |
Result | Boolean | Output | returns a Boolean value. True if no error in activity, otherwise will return False |
Result Code | Int32 | Output | Result Code will return 0 if there is no error in activity, otherwise in most cases will return 1. See the table of Extended Result Codes for more info |